A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-04-13 15:21:45 +00:00
Build Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder 2009-04-13 13:04:49 +00:00
Documents @ Added UDMF 1.1 specifications 2009-04-01 05:49:28 +00:00
Help @ working on the reference manual 2009-04-11 17:57:07 +00:00
Resources Some reference manual implementation 2009-04-05 19:29:27 +00:00
Setup @ Included reference manual in setup installer 2009-04-12 21:39:23 +00:00
Source Added automatic sidedefs compression when number of sidedefs exceeds the maximum sidedefs 2009-04-13 15:21:45 +00:00
Tests Fixed a bug in drawing geometry 2009-03-11 20:21:50 +00:00
Builder.sln - Converted solution/project files to Visual Studio 2008 2009-04-11 07:46:53 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.