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Actions
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Compilers
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Config
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"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
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2013-06-03 11:32:29 +00:00 |
Controls
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
Data
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Looks like first 3 bytes of JPG image can be treated as signature, not 4.
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2013-04-12 11:06:57 +00:00 |
Editing
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
General
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A map was not saved properly when user saved it right after changing map format.
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2013-05-31 13:57:49 +00:00 |
Geometry
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GZBuilder
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MD2 models with more than 32768 vertices were not loaded properly.
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2013-06-03 11:55:55 +00:00 |
IO
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Fixed: tall patches higher than 508 pixels were read incorrectly.
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2013-04-12 12:53:26 +00:00 |
Map
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Linedef flags were not translated properly when a map format was changed to/from UDMF.
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2013-05-27 12:20:15 +00:00 |
Plugins
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Properties
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
Rendering
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Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
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2013-05-20 10:43:34 +00:00 |
Resources
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Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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2013-04-09 10:56:05 +00:00 |
Types
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VisualModes
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Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
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2013-05-29 14:18:49 +00:00 |
Windows
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A map was not saved properly when user saved it right after changing map format.
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2013-05-31 13:57:49 +00:00 |
ZDoom
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Added "Select Things in Selected Sectors" action.
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2013-04-25 09:43:24 +00:00 |
Builder.csproj
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Added Draw Curve mode.
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2013-04-08 13:28:04 +00:00 |
Builder.sln
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |