UltimateZoneBuilder/Source/Core
2013-06-03 11:55:55 +00:00
..
Actions Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config "thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF. 2013-06-03 11:32:29 +00:00
Controls Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
Data Looks like first 3 bytes of JPG image can be treated as signature, not 4. 2013-04-12 11:06:57 +00:00
Editing Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
General A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZBuilder MD2 models with more than 32768 vertices were not loaded properly. 2013-06-03 11:55:55 +00:00
IO Fixed: tall patches higher than 508 pixels were read incorrectly. 2013-04-12 12:53:26 +00:00
Map Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00
Rendering Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Resources Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. 2013-04-09 10:56:05 +00:00
Types Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualModes Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position. 2013-05-29 14:18:49 +00:00
Windows A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
ZDoom Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
Builder.csproj Added Draw Curve mode. 2013-04-08 13:28:04 +00:00
Builder.sln Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00