UltimateZoneBuilder/Source/Core/Rendering
Kevin Caccamo b5bd90c0ce Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.

Fixes #1
2019-09-10 19:28:43 -04:00
..
Color3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Color4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ColorCollection.cs - fix alpha ending up in red channel 2019-08-16 05:37:03 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename draw functions 2019-08-16 07:12:26 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
Mesh.cs - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
PixelColor.cs - fix vertex array object binding bug 2019-08-12 08:33:40 +02:00
Plotter.cs - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderDevice.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
Renderer.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Renderer2D.cs Attempt to fix grid being vertically inverted 2019-09-10 19:28:43 -04:00
Renderer3D.cs - fix field of view 2019-08-22 23:28:26 +02:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Fix crash when adding a new sector with the same number of vertices as another 2019-09-10 00:17:53 -04:00
SurfaceUpdate.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
Texture.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
Vector2.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
VertexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualVertexHandle.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
WorldVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00