mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
b1e5d8b5be
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action). Added: Tag selectors now have up/down buttons. Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions. Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions. Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View". Internal: "Toggle Highlight" action state is now saved in the Program configuration. Updated ZDoom_DECORATE.cfg (GetZAt). Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
617 lines
17 KiB
C#
617 lines
17 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden, 2014 Boris Iwanski
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* Copyright (c) 2014 Boris Iwanski
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.SoundPropagationMode
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{
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[EditMode(DisplayName = "Sound Environment Mode",
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SwitchAction = "soundenvironmentmode", // Action name used to switch to this mode
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ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = false,
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Volatile = false)]
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public class SoundEnvironmentMode : ClassicMode
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{
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#region ================== Variables
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// Highlighted item
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private Sector highlighted;
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private SoundEnvironment highlightedsoundenvironment;
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private SoundEnvironment oldhighlightedsoundenvironment; //mxd
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private Linedef highlightedline; //mxd
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private Thing highlightedthing; //mxd
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// Interface
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private static SoundEnvironmentPanel panel;
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private Docker docker;
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private BackgroundWorker worker;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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internal const string ZoneBoundaryFlag = "zoneboundary"; //mxd
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internal static SoundEnvironmentPanel SoundEnvironmentPanel { get { return panel; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This highlights a new item
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private void Highlight(Sector s)
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{
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// Set new highlight
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highlighted = s;
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highlightedsoundenvironment = null;
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if(highlighted != null)
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{
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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{
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if(se.Sectors.Contains(highlighted))
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{
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highlightedsoundenvironment = se;
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break;
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}
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}
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}
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panel.HighlightSoundEnvironment(highlightedsoundenvironment);
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowSectorInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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private void UpdateData()
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{
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BuilderPlug.Me.DataIsDirty = false;
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panel.SoundEnvironments.Nodes.Clear();
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// Only update if map has changed or the sound environments were never updated at all (i.e. first time engaging this mode)
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if((General.Map.IsChanged || !BuilderPlug.Me.SoundEnvironmentIsUpdated) && !worker.IsBusy)
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{
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General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments");
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worker.RunWorkerAsync();
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}
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else if(!worker.IsBusy)
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{
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panel.BeginUpdate(); //mxd
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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panel.AddSoundEnvironment(se);
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panel.EndUpdate(); //mxd
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}
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("gzdb/features/classic_modes/mode_soundenvironment.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new SoundEnvironmentMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
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panel = new SoundEnvironmentPanel();
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panel.OnShowWarningsOnlyChanged += PanelOnOnShowWarningsOnlyChanged;
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docker = new Docker("soundenvironments", "Sound Environments", panel);
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General.Interface.AddDocker(docker, true);
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General.Interface.SelectDocker(docker);
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worker = new BackgroundWorker();
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worker.WorkerReportsProgress = true;
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worker.WorkerSupportsCancellation = true;
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worker.DoWork += BuilderPlug.Me.UpdateSoundEnvironments;
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worker.ProgressChanged += worker_ProgressChanged;
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worker.RunWorkerCompleted += worker_RunWorkerCompleted;
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UpdateData();
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CustomPresentation presentation = new CustomPresentation();
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presentation.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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presentation.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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presentation.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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presentation.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1.0f));
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presentation.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(presentation);
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}
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//mxd. If a linedef is highlighted, toggle the sound blocking flag, if a sound environment is clicked, select it in the tree view
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protected override void OnSelectEnd()
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{
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if(!General.Map.UDMF) return;
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if(highlightedline != null)
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{
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// Make undo
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General.Map.UndoRedo.CreateUndo("Toggle Sound Zone Boundary");
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// Toggle flag
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highlightedline.SetFlag(ZoneBoundaryFlag, !highlightedline.IsFlagSet(ZoneBoundaryFlag));
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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else //mxd
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{
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panel.SelectSoundEnvironment(highlightedsoundenvironment);
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}
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}
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//mxd. Show Reverb selector dialog or add a new sound environment thing
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protected override void OnEditEnd()
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{
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if(highlightedthing != null)
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{
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ReverbsPickerForm form = new ReverbsPickerForm(highlightedthing);
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if(form.ShowDialog((Form) General.Interface) == DialogResult.OK)
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{
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// Make undo
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General.Map.UndoRedo.CreateUndo("Change Sound Environment Settings");
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// Apply changes
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form.ApplyTo(highlightedthing);
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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}
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else
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{
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InsertThing();
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}
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}
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//mxd
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public override void OnUndoEnd()
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{
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base.OnUndoEnd();
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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//mxd
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public override void OnRedoEnd()
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{
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base.OnRedoEnd();
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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panel.HighlightSoundEnvironment(highlightedsoundenvironment); //mxd. Expand highlighted node in the treeview
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General.Interface.DisplayStatus(StatusType.Ready, "Finished updating sound environments");
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General.Interface.RedrawDisplay(); //mxd
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}
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private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
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{
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SoundEnvironment se = e.UserState as SoundEnvironment;
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General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments (" + e.ProgressPercentage + "%)");
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panel.AddSoundEnvironment(se);
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General.Interface.RedrawDisplay();
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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worker.CancelAsync();
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worker.Dispose();
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
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General.Interface.RemoveDocker(docker);
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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if(BuilderPlug.Me.DataIsDirty) UpdateData();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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// Plot lines by hand, so that no coloring (line specials, 3D floors etc.) distracts from
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// the sound environments. Also don't draw the line's normal. They are not needed here anyway
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// and can make it harder to see the sound environment colors
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foreach(Linedef ld in General.Map.Map.Linedefs)
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{
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PixelColor c;
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if(ld.IsFlagSet(General.Map.Config.ImpassableFlag))
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c = General.Colors.Linedefs;
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else
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c = General.Colors.Linedefs.WithAlpha(General.Settings.DoubleSidedAlphaByte);
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renderer.PlotLine(ld.Start.Position, ld.End.Position, c);
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}
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// Since there will usually be way less blocking linedefs than total linedefs, it's presumably
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// faster to draw them on their own instead of checking if each linedef is in BlockingLinedefs
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lock(BuilderPlug.Me.BlockingLinedefs)
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{
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foreach(Linedef ld in BuilderPlug.Me.BlockingLinedefs)
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{
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renderer.PlotLine(ld.Start.Position, ld.End.Position, BuilderPlug.Me.BlockSoundColor);
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}
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}
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//mxd. Render highlighted line
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if(highlightedline != null)
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{
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renderer.PlotLine(highlightedline.Start.Position, highlightedline.End.Position, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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lock(BuilderPlug.Me.SoundEnvironments)
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{
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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{
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if(se.Things.Count == 0) continue;
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if(se == highlightedsoundenvironment)
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{
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foreach(Thing t in se.Things)
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renderer.RenderThing(t, General.Colors.Highlight, General.Settings.ActiveThingsAlpha);
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}
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else
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{
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renderer.RenderThingSet(se.Things, General.Settings.ActiveThingsAlpha);
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}
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}
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}
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//mxd. Render highlighted thing
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if(highlightedthing != null)
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renderer.RenderThing(highlightedthing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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}
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// Render overlay geometry (sectors)
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if(BuilderPlug.Me.OverlayGeometry != null)
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{
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lock(BuilderPlug.Me.OverlayGeometry)
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{
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if(BuilderPlug.Me.OverlayGeometry.Length > 0 && renderer.StartOverlay(true))
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{
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renderer.RenderGeometry(BuilderPlug.Me.OverlayGeometry, null, true);
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//mxd. Render highlighted sound environment
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if(General.Settings.UseHighlight && highlightedsoundenvironment != null)
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renderer.RenderHighlight(highlightedsoundenvironment.SectorsGeometry, General.Colors.Highlight.WithAlpha(128).ToInt());
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renderer.Finish();
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}
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}
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}
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renderer.Present();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Not holding any buttons?
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if(e.Button == MouseButtons.None)
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{
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General.Interface.SetCursor(Cursors.Default);
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// Find the nearest linedef within highlight range
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Linedef l = General.Map.Map.NearestLinedef(mousemappos);
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if(l != null)
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{
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// Check on which side of the linedef the mouse is
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float side = l.SideOfLine(mousemappos);
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if(side > 0)
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{
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// Is there a sidedef here?
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if(l.Back != null)
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{
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// Highlight if not the same
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if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
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}
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else
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{
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// Highlight nothing
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Highlight(null);
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}
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}
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else
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{
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// Is there a sidedef here?
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if(l.Front != null)
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{
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// Highlight if not the same
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if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
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}
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else
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{
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// Highlight nothing
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Highlight(null);
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}
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}
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}
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else
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{
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// Highlight nothing
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Highlight(null);
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}
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//mxd. Find the nearest linedef within default highlight range
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l = General.Map.Map.NearestLinedefRange(mousemappos, 20 / renderer.Scale);
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//mxd. We are not interested in single-sided lines, unless they have zoneboundary flag...
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if(l != null && ((l.Front == null || l.Back == null) && (General.Map.UDMF && !l.IsFlagSet(ZoneBoundaryFlag))))
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{
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l = null;
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}
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//mxd. Set as highlighted
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bool redrawrequired = false;
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if(highlightedline != l)
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{
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highlightedline = l;
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redrawrequired = true;
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}
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//mxd. Highlighted environment changed?
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if(oldhighlightedsoundenvironment != highlightedsoundenvironment)
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{
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oldhighlightedsoundenvironment = highlightedsoundenvironment;
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redrawrequired = true;
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}
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//mxd. Find the nearest thing within default highlight range
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if(highlightedline == null && highlightedsoundenvironment != null)
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{
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Thing t = MapSet.NearestThingSquareRange(highlightedsoundenvironment.Things, mousemappos, 10 / renderer.Scale);
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if(highlightedthing != t)
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{
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highlightedthing = t;
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redrawrequired = true;
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}
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}
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else if(highlightedthing != null)
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{
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highlightedthing = null;
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redrawrequired = true;
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}
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//mxd. Redraw display?
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if(redrawrequired) General.Interface.RedrawDisplay();
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}
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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//mxd
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private void PanelOnOnShowWarningsOnlyChanged(object sender, EventArgs eventArgs)
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{
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UpdateData();
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}
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#endregion
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#region ================== Actions
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[BeginAction("soundpropagationcolorconfiguration")]
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public void ConfigureColors()
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{
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ColorConfiguration cc = new ColorConfiguration();
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if(cc.ShowDialog((Form)General.Interface) == DialogResult.OK)
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{
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General.Interface.RedrawDisplay();
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}
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}
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// This creates a new thing at the mouse position
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[BeginAction("insertitem", BaseAction = true)]
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public void InsertThing()
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{
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// Mouse in window?
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if(mouseinside)
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{
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// Check the boundaries
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if(mousemappos.x < General.Map.Config.LeftBoundary || mousemappos.x > General.Map.Config.RightBoundary ||
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mousemappos.y > General.Map.Config.TopBoundary || mousemappos.y < General.Map.Config.BottomBoundary)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
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return;
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}
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// Create undo
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General.Map.UndoRedo.CreateUndo("Insert sound environment thing");
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// Create thing
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Thing t = General.Map.Map.CreateThing();
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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General.Settings.ApplyDefaultThingSettings(t);
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t.Type = BuilderPlug.SOUND_ENVIROMNEMT_THING_TYPE;
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t.Move(mousemappos);
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t.UpdateConfiguration();
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// Update things filter so that it includes this thing
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General.Map.ThingsFilter.Update();
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// Snap to grid enabled?
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if(General.Interface.SnapToGrid)
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{
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// Snap to grid
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t.SnapToGrid();
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}
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else
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{
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// Snap to map format accuracy
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t.SnapToAccuracy();
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}
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// Add to current sound environment
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if(highlightedsoundenvironment != null)
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{
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lock(highlightedsoundenvironment)
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{
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highlightedsoundenvironment.Things.Add(t);
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}
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}
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// Edit the thing
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highlightedthing = t;
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General.Interface.RedrawDisplay(); // Redraw screen
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OnEditEnd();
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General.Interface.DisplayStatus(StatusType.Action, "Inserted a new sound environment thing.");
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// Update things filter
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General.Map.ThingsFilter.Update();
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// Update sound environments
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UpdateData();
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|
|
|
// Redraw screen again
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Anything to do?
|
|
if(highlightedthing == null) return;
|
|
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Delete sound environment thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a sound environment thing.");
|
|
|
|
// Remove from current sound environment
|
|
if(highlightedsoundenvironment != null && highlightedsoundenvironment.Things.Contains(highlightedthing))
|
|
{
|
|
lock(highlightedsoundenvironment)
|
|
{
|
|
highlightedsoundenvironment.Things.Remove(highlightedthing);
|
|
}
|
|
}
|
|
|
|
// Dispose highlighted thing
|
|
General.Map.Map.BeginAddRemove();
|
|
highlightedthing.Dispose();
|
|
highlightedthing = null;
|
|
General.Map.Map.EndAddRemove();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update sound environments
|
|
UpdateData();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
highlightedsoundenvironment = null;
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|