..
DirectionalShadingForm.cs
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness.
2016-11-17 00:17:34 +00:00
DirectionalShadingForm.designer.cs
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness.
2016-11-17 00:17:34 +00:00
DirectionalShadingForm.resx
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
2016-11-16 20:31:04 +00:00
JitterSectorsForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
JitterSectorsForm.Designer.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
JitterSectorsForm.resx
Renamed Jitter mode to Randomize mode.
2014-05-03 14:44:59 +00:00
JitterThingsForm.cs
Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
2016-08-29 21:44:40 +00:00
JitterThingsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
JitterThingsForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
JitterVerticesForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
JitterVerticesForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
JitterVerticesForm.resx
Renamed Jitter mode to Randomize mode.
2014-05-03 14:44:59 +00:00
MenusForm.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
MenusForm.Designer.cs
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
2016-11-16 20:31:04 +00:00
MenusForm.resx
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
ObjImportSettingsForm.cs
Import Wavefront .obj as Terrain mode now works in all map formats.
2014-12-10 21:11:56 +00:00
ObjImportSettingsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ObjImportSettingsForm.resx
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00