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b9eba267db
Some internal changes in text parsers logic.
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System.IO;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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//mxd. Decorate parser used to create ScriptItems for use in script editor's navigator
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//Should be able to parse actor definitions even from invalid DECORATE and should never fail parsing
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class DecorateParserSE : ZDTextParser
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{
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private readonly List<ScriptItem> actors;
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public List<ScriptItem> Actors { get { return actors; } }
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public DecorateParserSE()
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{
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actors = new List<ScriptItem>();
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}
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public override bool Parse(Stream stream, string sourcefilename, bool clearerrors)
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{
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if(!base.Parse(stream, sourcefilename, clearerrors)) return false;
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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string token = ReadToken();
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if(string.IsNullOrEmpty(token) || token.ToUpperInvariant() != "ACTOR") continue;
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SkipWhitespace(true);
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int startpos = (int)stream.Position;
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List<string> definition = new List<string>();
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do
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{
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token = ReadToken(false); // Don't skip newline
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if(string.IsNullOrEmpty(token) || token == "{" || token == "}") break;
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definition.Add(token);
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} while(SkipWhitespace(false)); // Don't skip newline
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string name = string.Join(" ", definition.ToArray());
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if(!string.IsNullOrEmpty(name)) actors.Add(new ScriptItem(name, startpos, false));
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}
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// Sort nodes
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actors.Sort(ScriptItem.SortByName);
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return true;
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}
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protected override string GetLanguageType()
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{
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return "DECORATE";
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}
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}
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}
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