UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
..
BoundingBox.cs Added, Visual mode: translucent/additive geometry is now rendered properly. 2015-09-27 21:09:14 +00:00
DynamicLight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EngineInfo.cs Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
GameType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
GlowingFlatData.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
LinedefColorPreset.cs Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
LinksCollector.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapInfo.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ModelData.cs Fixed, Script Editor: file was marked as changed when changing script configurations. 2015-12-17 10:07:28 +00:00
ModelLoadState.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptItem.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
SharpCompressHelper.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ThingCopyData.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00