UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/SectorEffect.cs
2010-09-11 20:14:36 +00:00

29 lines
646 B
C#

#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
internal abstract class SectorEffect
{
protected SectorData data;
// Constructor
protected SectorEffect(SectorData data)
{
this.data = data;
}
// This makes sure we are updated with the source linedef information
public abstract void Update();
}
}