UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
codeimp 35d2f6fe5d @ Slightly improved gravity code so that walking on 3D floors works better.
@ Fixed problem where ceiling or floor height changed too much when having the same 3D floor selected multiple times through different tagged sectors.
2010-09-17 06:11:56 +00:00
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BaseVisualGeometrySector.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
BaseVisualGeometrySidedef.cs @ Added culling inside 3D floors where no walls are needed 2010-09-16 20:51:11 +00:00
BaseVisualMode.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
BaseVisualSector.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
BaseVisualThing.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
NullVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
SectorData.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevelType.cs @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualCeiling.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
VisualFloor.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
VisualLower.cs @ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs 2010-09-15 20:41:40 +00:00
VisualMiddle3D.cs @ Added culling inside 3D floors where no walls are needed 2010-09-16 20:51:11 +00:00
VisualMiddleDouble.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
VisualMiddleSingle.cs @ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs 2010-09-15 20:41:40 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs @ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs 2010-09-15 20:41:40 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00