UltimateZoneBuilder/Source/Core/Rendering
MaxED 2458ea3d32 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2016-05-19 21:44:39 +00:00
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ColorCollection.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ColorSetting.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CommentType.cs
CustomTextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2016-04-25 14:48:39 +00:00
D3DDevice.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
D3DShader.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Display2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
FlatQuad.cs
FlatVertex.cs
ID3DResource.cs
IRenderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
IRenderer3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PixelColor.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
PixelColorBlock.cs
Plotter.cs
Presentation.cs Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2016-04-04 22:20:49 +00:00
Renderer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
Renderer3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
RenderLayers.cs
RenderPasses.cs
ShaderManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceBufferSet.cs
SurfaceEntry.cs
SurfaceEntryCollection.cs
SurfaceManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceUpdate.cs
TextAlignment.cs
TextFont.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
TextLabel.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
Things2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ViewMode.cs
VisualVertexHandle.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
World3DShader.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
WorldVertex.cs