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ColorCollection.cs
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
ColorSetting.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CommentType.cs
CustomTextLabel.cs
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2016-04-25 14:48:39 +00:00
D3DDevice.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
D3DShader.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
Display2DShader.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
FlatQuad.cs
FlatVertex.cs
ID3DResource.cs
IRenderer2D.cs
Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
2016-05-19 21:44:39 +00:00
IRenderer3D.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PixelColor.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2016-03-30 23:25:03 +00:00
PixelColorBlock.cs
Plotter.cs
Presentation.cs
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2016-04-04 22:20:49 +00:00
Renderer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
Renderer2D.cs
Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
2016-05-19 21:44:39 +00:00
Renderer3D.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
RenderLayers.cs
RenderPasses.cs
ShaderManager.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SurfaceBufferSet.cs
SurfaceEntry.cs
SurfaceEntryCollection.cs
SurfaceManager.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SurfaceUpdate.cs
TextAlignment.cs
TextFont.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2016-03-30 23:25:03 +00:00
TextLabel.cs
Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
2016-05-19 21:44:39 +00:00
Things2DShader.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
ViewMode.cs
VisualVertexHandle.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
World3DShader.cs
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
WorldVertex.cs