UltimateZoneBuilder/Source/Core/Data
2019-12-29 03:54:12 +01:00
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Scripting Add mono makefile 2019-08-29 16:30:49 +02:00
BitmapImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColormapImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
DataReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
FileImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
FlatImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
HiResImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ImageData.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ImageDataFormat.cs Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
PK3Reader.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
PK3StructuredReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Fixed UI thread becoming unresponsible in case of missing textures 2019-12-28 20:12:22 +02:00
ResourceImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
SimpleTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
SpriteImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
TextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
UnknownImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
VoxelImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
WADReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00