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Scripting
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
BitmapImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
CameraTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColormapImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
CvarsCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataManager.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
DataReader.cs
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
DirectoryReader.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DynamicBitmapImage.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
FileImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
FlatImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
HiResImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ImageData.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ImageDataFormat.cs
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Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
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2018-03-31 14:01:36 +03:00 |
ImageLoadState.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PatchNames.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
PK3Reader.cs
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
PK3StructuredReader.cs
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
Playpal.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreviewManager.cs
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Fixed UI thread becoming unresponsible in case of missing textures
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2019-12-28 20:12:22 +02:00 |
ResourceImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
SimpleTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
SpriteImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
TextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
TexturePatch.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TEXTURESImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
UnknownImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
VoxelImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
WADReader.cs
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |