UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 3080841766 Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
Moved stuff around a bit in PK3Reader. Will it fix random crashes? I dunno, a least I was no longer able to trigger them...
Recompiled SharpCompress library using VS 2008, so it no longer references .net 4.0 stuff. Will it fix random crashes? See above.
2015-01-20 12:20:35 +00:00
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Controls High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
Data Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files. 2014-12-29 12:28:40 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally. 2015-01-20 12:20:35 +00:00
md3 Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Rendering Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
GZGeneral.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00