UltimateZoneBuilder/Source/Native/BuilderNative.vcxproj.filters
Magnus Norddahl 8eb522c873 Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway.
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available
Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
2020-04-19 15:56:24 +02:00

186 lines
No EOL
5.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Precomp.cpp" />
<ClCompile Include="RawMouse.cpp" />
<ClCompile Include="OpenGL\GLIndexBuffer.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLShader.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLShaderManager.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLTexture.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLVertexBuffer.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\OpenGLContext.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\gl_load\gl_load.c">
<Filter>OpenGL\gl_load</Filter>
</ClCompile>
<ClCompile Include="Backend.cpp" />
<ClCompile Include="OpenGL\GLRenderDevice.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLBackend.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="VPO\m_bbox.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\m_fixed.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\p_setup.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_bsp.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_main.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_plane.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_segs.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\tables.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\vpo_main.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\vpo_stuff.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\w_file.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\w_wad.cpp">
<Filter>VPO</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Precomp.h" />
<ClInclude Include="RawMouse.h" />
<ClInclude Include="OpenGL\GLIndexBuffer.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLShader.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLShaderManager.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLTexture.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLVertexBuffer.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\OpenGLContext.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\gl_load\gl_load.h">
<Filter>OpenGL\gl_load</Filter>
</ClInclude>
<ClInclude Include="OpenGL\gl_load\gl_system.h">
<Filter>OpenGL\gl_load</Filter>
</ClInclude>
<ClInclude Include="Backend.h" />
<ClInclude Include="OpenGL\GLRenderDevice.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLBackend.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="VPO\doomdata.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\doomdef.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\doomtype.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\m_bbox.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\m_fixed.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_bsp.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_defs.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_main.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_plane.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_state.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\stdint.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_endian.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_macro.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_type.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\tables.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\vpo_api.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\vpo_local.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\w_file.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\w_wad.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\inttypes.h">
<Filter>VPO</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<Filter Include="OpenGL">
<UniqueIdentifier>{116db6ea-72bb-4d44-8563-ba39091f2f0f}</UniqueIdentifier>
</Filter>
<Filter Include="OpenGL\gl_load">
<UniqueIdentifier>{0acc1cd1-c19f-4410-95aa-718746ce8eaf}</UniqueIdentifier>
</Filter>
<Filter Include="VPO">
<UniqueIdentifier>{c9df2b45-2103-48f7-a0c7-39753781ee5c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="OpenGL\gl_load\gl_extlist.txt">
<Filter>OpenGL\gl_load</Filter>
</Text>
</ItemGroup>
</Project>