UltimateZoneBuilder/Source/Native/BuilderNative.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Precomp.cpp" />
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<ClCompile Include="RawMouse.cpp" />
<ClCompile Include="OpenGL\GLIndexBuffer.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLShader.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLShaderManager.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLTexture.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLVertexBuffer.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\OpenGLContext.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\gl_load\gl_load.c">
<Filter>OpenGL\gl_load</Filter>
</ClCompile>
<ClCompile Include="Backend.cpp" />
<ClCompile Include="OpenGL\GLRenderDevice.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="OpenGL\GLBackend.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="VPO\m_bbox.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\m_fixed.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\p_setup.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_bsp.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_main.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_plane.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\r_segs.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\tables.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\vpo_main.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\vpo_stuff.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\w_file.cpp">
<Filter>VPO</Filter>
</ClCompile>
<ClCompile Include="VPO\w_wad.cpp">
<Filter>VPO</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="Precomp.h" />
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<ClInclude Include="RawMouse.h" />
<ClInclude Include="OpenGL\GLIndexBuffer.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLShader.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLShaderManager.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLTexture.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLVertexBuffer.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\OpenGLContext.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\gl_load\gl_load.h">
<Filter>OpenGL\gl_load</Filter>
</ClInclude>
<ClInclude Include="OpenGL\gl_load\gl_system.h">
<Filter>OpenGL\gl_load</Filter>
</ClInclude>
<ClInclude Include="Backend.h" />
<ClInclude Include="OpenGL\GLRenderDevice.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="OpenGL\GLBackend.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="VPO\doomdata.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\doomdef.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\doomtype.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\m_bbox.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\m_fixed.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_bsp.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_defs.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_main.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_plane.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\r_state.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\stdint.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_endian.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_macro.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\sys_type.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\tables.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\vpo_api.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\vpo_local.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\w_file.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\w_wad.h">
<Filter>VPO</Filter>
</ClInclude>
<ClInclude Include="VPO\inttypes.h">
<Filter>VPO</Filter>
</ClInclude>
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</ItemGroup>
<ItemGroup>
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<Filter Include="OpenGL">
<UniqueIdentifier>{116db6ea-72bb-4d44-8563-ba39091f2f0f}</UniqueIdentifier>
</Filter>
<Filter Include="OpenGL\gl_load">
<UniqueIdentifier>{0acc1cd1-c19f-4410-95aa-718746ce8eaf}</UniqueIdentifier>
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</Filter>
<Filter Include="VPO">
<UniqueIdentifier>{c9df2b45-2103-48f7-a0c7-39753781ee5c}</UniqueIdentifier>
</Filter>
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</ItemGroup>
<ItemGroup>
<Text Include="OpenGL\gl_load\gl_extlist.txt">
<Filter>OpenGL\gl_load</Filter>
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</Text>
</ItemGroup>
</Project>