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Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height. Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect. Internal: cosmetic changes to shader update logic. Internal: thing bounding box is now used when adding a thing to VisualBlockMap. |
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Association.cs | ||
BuilderModesTools.cs | ||
BuilderPlug.cs | ||
CopyStructures.cs | ||
HintLabel.cs | ||
LineLengthLabel.cs | ||
UndoGroup.cs |