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BridgeModeForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
BridgeModeForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
BridgeModeForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
CurveLinedefsForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
CurveLinedefsForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
CurveLinedefsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DrawCurveOptionsPanel.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawCurveOptionsPanel.Designer.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawCurveOptionsPanel.resx
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawEllipseOptionsPanel.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawEllipseOptionsPanel.Designer.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawEllipseOptionsPanel.resx
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawGridOptionsPanel.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawGridOptionsPanel.Designer.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawGridOptionsPanel.resx
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawRectangleOptionsPanel.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawRectangleOptionsPanel.Designer.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawRectangleOptionsPanel.resx
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
EditSelectionPanel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EditSelectionPanel.Designer.cs
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Added Draw Grid mode.
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2014-01-16 09:32:05 +00:00 |
EditSelectionPanel.resx
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Added Draw Grid mode.
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2014-01-16 09:32:05 +00:00 |
ErrorCheckForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ErrorCheckForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorCheckForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FindReplaceForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
FindReplaceForm.Designer.cs
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Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes.
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2013-09-24 10:26:35 +00:00 |
FindReplaceForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
MakeDoorForm.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
MakeDoorForm.Designer.cs
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Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
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2012-04-14 12:22:19 +00:00 |
MakeDoorForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
MenusForm.cs
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
MenusForm.Designer.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
MenusForm.resx
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
ObjExporterSettingsForm.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
ObjExporterSettingsForm.Designer.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
ObjExporterSettingsForm.resx
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
PreferencesForm.cs
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
PreferencesForm.Designer.cs
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
PreferencesForm.resx
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
SectorDrawingOptionsPanel.cs
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |
SectorDrawingOptionsPanel.Designer.cs
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |
SectorDrawingOptionsPanel.resx
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |
UndoRedoPanel.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
UndoRedoPanel.Designer.cs
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
UndoRedoPanel.resx
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
WavefrontSettingsForm.cs
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |
WavefrontSettingsForm.Designer.cs
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |
WavefrontSettingsForm.resx
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Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
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2014-01-30 14:52:08 +00:00 |