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stjr
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UltimateZoneBuilder
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2c9235e4ea
UltimateZoneBuilder
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Source
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Core
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Rendering
History
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
..
Shaders
Allow functions block in a shader, error out on duplicate functions
2020-01-02 02:56:27 +02:00
Color3.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
Color4.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
ColorCollection.cs
ColorSetting.cs
CommentType.cs
CustomTextLabel.cs
FlatQuad.cs
FlatVertex.cs
IndexBuffer.cs
IRenderer2D.cs
IRenderer3D.cs
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
IRenderResource.cs
Matrix.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
Mesh.cs
PixelColor.cs
Plotter.cs
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
Presentation.cs
RenderDevice.cs
Merge branch 'master' of
https://github.com/jewalky/UltimateDoomBuilder
into visual-slope2
2020-01-04 22:15:13 +01:00
Renderer.cs
Renderer2D.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
Renderer3D.cs
Merge branch 'master' of
https://github.com/jewalky/UltimateDoomBuilder
into visual-slope2
2020-01-04 22:15:13 +01:00
RenderLayers.cs
RenderModeEnums.cs
RenderPasses.cs
SurfaceBufferSet.cs
SurfaceEntry.cs
SurfaceEntryCollection.cs
SurfaceManager.cs
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
SurfaceUpdate.cs
TextAlignment.cs
TextFont.cs
TextLabel.cs
Texture.cs
Vector2.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
Vector3.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
Vector4.cs
Rewrote dynamic light support.
Resolves
#319
.
Resolves
#318
.
Resolves
#233
.
2020-01-03 03:22:33 +02:00
VertexBuffer.cs
ViewMode.cs
VisualSlopeHandle.cs
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
VisualVertexHandle.cs
WorldVertex.cs