UltimateZoneBuilder/Source/Plugins/StairSectorBuilder
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
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Properties Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
Resources Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
BuilderPlug.cs Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
StairSectorBuilder.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
StairSectorBuilder.csproj.user Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
StairSectorBuilderForm.cs Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
StairSectorBuilderForm.designer.cs Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name. 2015-09-10 17:38:27 +00:00
StairSectorBuilderForm.resx Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
StairSectorBuilderMode.cs Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00