mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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389 lines
9.6 KiB
C#
389 lines
9.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes.Editing
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{
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[EditMode(SwitchAction = "wauthormode",
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ButtonDesc = "WadAuthor Mode",
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ButtonImage = "WAuthor.png",
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ButtonOrder = int.MinValue + 4,
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ConfigSpecific = true)]
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public class WAuthorMode : ClassicMode
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{
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#region ================== Constants
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protected const float LINEDEF_HIGHLIGHT_RANGE = 10f;
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protected const float VERTEX_HIGHLIGHT_RANGE = 8f;
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protected const float THING_HIGHLIGHT_RANGE = 2f;
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#endregion
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#region ================== Variables
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// Tools
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protected WAuthorTools tools;
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// Highlighted item
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protected object highlighted;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public WAuthorMode()
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{
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// Initialize
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tools = new WAuthorTools();
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// Enable this and you'll have a floating window
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//tools.Show(General.Interface);
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//General.Interface.Focus();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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tools.Dispose();
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Map.ChangeMode(new WAuthorMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Clear selected vertices
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General.Map.Map.ClearAllSelected();
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public unsafe override void OnRedrawDisplay()
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{
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if((highlighted != null) && !(highlighted is Thing)) DrawHighlight(true);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
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if((highlighted != null) && (highlighted is Thing)) DrawHighlight(true);
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renderer.Finish();
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}
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renderer.Present();
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}
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// This draws the highlighted item
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protected void DrawHighlight(bool highlightcolor)
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{
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// With highlight color
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if(highlightcolor)
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{
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// Vertex
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if(highlighted is Vertex)
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{
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if((highlighted as Vertex).IsDisposed) return;
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renderer.PlotVertex(highlighted as Vertex, ColorCollection.HIGHLIGHT);
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}
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// Linedef
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else if(highlighted is Linedef)
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{
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if((highlighted as Linedef).IsDisposed) return;
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renderer.PlotLinedef((highlighted as Linedef), General.Colors.Highlight);
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renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start));
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renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End));
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}
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// Sector
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else if(highlighted is Sector)
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{
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if((highlighted as Sector).IsDisposed) return;
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renderer.PlotSector((highlighted as Sector), General.Colors.Highlight);
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}
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// Thing
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else if(highlighted is Thing)
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{
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if((highlighted as Thing).IsDisposed) return;
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renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f);
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}
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}
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// With original color
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else
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{
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// Vertex
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if(highlighted is Vertex)
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{
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if((highlighted as Vertex).IsDisposed) return;
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renderer.PlotVertex(highlighted as Vertex, renderer.DetermineVertexColor(highlighted as Vertex));
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}
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// Linedef
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else if(highlighted is Linedef)
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{
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if((highlighted as Linedef).IsDisposed) return;
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renderer.PlotLinedef((highlighted as Linedef), renderer.DetermineLinedefColor((highlighted as Linedef)));
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renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start));
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renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End));
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}
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// Sector
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else if(highlighted is Sector)
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{
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if((highlighted as Sector).IsDisposed) return;
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renderer.PlotSector((highlighted as Sector));
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}
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// Thing
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else if(highlighted is Thing)
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{
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if((highlighted as Thing).IsDisposed) return;
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renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing)), 1.0f);
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}
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}
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}
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// This highlights a new item
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protected void Highlight(object h)
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{
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bool renderresult;
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// Changes?
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if(highlighted != h)
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{
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if(highlighted != null)
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{
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// Start update
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if(highlighted is Thing)
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renderresult = renderer.StartThings(false);
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else
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renderresult = renderer.StartPlotter(false);
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// Undraw previous highlight
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if(renderresult)
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{
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DrawHighlight(false);
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renderer.Finish();
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}
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}
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// Set new highlight
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highlighted = h;
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if(highlighted != null)
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{
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// Start update
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if(highlighted is Thing)
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renderresult = renderer.StartThings(false);
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else
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renderresult = renderer.StartPlotter(false);
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// Undraw previous highlight
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if(renderresult)
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{
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DrawHighlight(true);
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renderer.Finish();
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}
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}
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// Hide info
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General.Interface.HideInfo();
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// Anything highlighted?
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if(highlighted != null)
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{
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// Show highlight info
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if(highlighted is Vertex)
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General.Interface.ShowVertexInfo(highlighted as Vertex);
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else if(highlighted is Linedef)
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General.Interface.ShowLinedefInfo(highlighted as Linedef);
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else if(highlighted is Sector)
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General.Interface.ShowSectorInfo(highlighted as Sector);
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else if(highlighted is Thing)
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General.Interface.ShowThingInfo(highlighted as Thing);
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}
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renderer.Present();
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}
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Not holding any buttons?
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if(e.Button == MouseButtons.None)
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{
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// Find the nearest items within highlight range
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Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale);
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Thing t = General.Map.Map.NearestThingSquareRange(mousemappos, THING_HIGHLIGHT_RANGE / renderer.Scale);
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Linedef l = General.Map.Map.NearestLinedef(mousemappos);
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Sector s;
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// Check on which side of the linedef the mouse is
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float side = l.SideOfLine(mousemappos);
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if(side > 0)
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{
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// Is there a sidedef here?
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if(l.Back != null) s = l.Back.Sector;
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else s = null;
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}
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else
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{
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// Is there a sidedef here?
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if(l.Front != null) s = l.Front.Sector;
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else s = null;
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}
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// Both a vertex and thing in range?
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if((v != null) && (t != null))
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{
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// Highlight closest
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float vd = v.DistanceToSq(mousemappos);
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float td = t.DistanceToSq(mousemappos);
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if(vd < td) Highlight(v); else Highlight(t);
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}
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// Vertex in range?
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else if(v != null)
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{
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// Highlight vertex
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Highlight(v);
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}
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// Thing in range?
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else if(t != null)
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{
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// Highlight thing
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Highlight(t);
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}
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else
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{
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// Linedef within in range?
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float ld = l.DistanceTo(mousemappos, true);
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if(ld < (LINEDEF_HIGHLIGHT_RANGE / renderer.Scale))
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{
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// Highlight line
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Highlight(l);
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}
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// Mouse inside a sector?
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else if(s != null)
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{
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// Highlight sector
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Highlight(s);
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}
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else
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{
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// Highlight nothing
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Highlight(null);
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}
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}
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}
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}
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// Maybe i'll finish this later, or not even include this mode at all, not sure yet.
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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// Mouse button pressed
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public override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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}
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// Mouse released
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public override void OnMouseUp(MouseEventArgs e)
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{
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base.OnMouseUp(e);
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// This shows a popup menu
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tools.LinedefPopup.Show(Cursor.Position);
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}
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// Mouse wants to drag
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protected override void OnDragStart(MouseEventArgs e)
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{
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base.OnDragStart(e);
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}
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#endregion
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}
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}
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