A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-04-28 07:51:23 +00:00
Build Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
Documents @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
Help @ manual correction by Robin Palmer 2009-04-24 05:52:41 +00:00
Resources Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Setup @ created a release build batch file and removed the "with revision lookup" project configs 2009-04-27 09:18:35 +00:00
Source Displaying "no errors found" when nothing is found in Map Analysis mode 2009-04-28 07:51:23 +00:00
Tests - Fixed //$Sprite bug in DECORATE actor parser 2009-04-18 23:22:36 +00:00
Builder.sln @ created a release build batch file and removed the "with revision lookup" project configs 2009-04-27 09:18:35 +00:00
MakeRelease.bat @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.