UltimateZoneBuilder/Build/Scripting/GZDoom_MODELDEF.cfg
MaxED 5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00

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/*******************************************************************\
GZDoom Builder Script highlighting definitions for MODELDEF
\*******************************************************************/
// Editor settings
description = "GZDoom MODELDEF";
codepage = 0;
extensions = "mdd";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/MODELDEF";
scripttype = 2; //0 = unknown script, 1 = acc, 2 = modeldef, 3 = decorate
keywords
{
Path = "Path <\"path\">";
Model = "Model <model index> <\"model file\">";
Skin = "Skin <model index> <\"skin file\">";
Scale = "Scale <float X scale> <float Y scale> <float Z scale>";
Frame = "Frame <XXXX> <X> <model index> <\"frame name\">";
FrameIndex = "FrameIndex <XXXX> <X> <model index> <frame number>";
Rotation-Speed = "Rotation-Speed <float>";
Rotation-Vector = "Rotation-Vector <float x> <float y> <float z>";
Rotation-Center = "Rotation-Center <float x> <float y> <float z>";
ZOffset = "ZOffset <float>";
AngleOffset = "AngleOffset <float>";
PitchOffset = "PitchOffset <float>";
RollOffset = "RollOffset <float>";
}
constants
{
PITCHFROMMOMENTUM;
IGNORETRANSLATION;
INTERPOLATEDOUBLEDFRAMES;
ROTATING;
NOINTERPOLATION;
INHERITACTORPITCH;
INHERITACTORROLL;
}