mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
23d2a27dec
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape. Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again. Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory. Changed: official IWADs can no longer be saved. Changed: disabled lump ranges/duplicate entries checks for official IWADs. Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs). Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself. Updated ZDoom_DECORATE.cfg (A_Blast). Updated documentation. |
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.. | ||
Compilers | ||
Configurations | ||
Plugins | ||
Scripting | ||
Setup | ||
Snippets/acs | ||
Sprites | ||
Textures | ||
DevIL.dll | ||
GPL.txt | ||
GZBuilder.default.cfg | ||
ScintillaNET.3.5.dll | ||
SharpCompress.3.5.dll | ||
SlimDX.dll | ||
Updater.exe | ||
Updater.ini |