UltimateZoneBuilder/Source/Core/Rendering
codeimp 8625573ca2 @ Removed some console output code that was used for testing
@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
..
ColorCollection.cs Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
ColorSetting.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
D3DDevice.cs @ exported Hermite spline functions for use by plugins 2010-01-30 20:46:51 +00:00
D3DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
Display2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
FlatQuad.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlatVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ID3DResource.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer2D.cs @ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function 2009-08-21 14:11:18 +00:00
IRenderer3D.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
PixelColor.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
PixelColorBlock.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plotter.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
Presentation.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
Renderer2D.cs @ Fixed a bug in the new way the Things are rendered 2010-08-16 17:53:28 +00:00
Renderer3D.cs - Added feature to toggle target highlight color on/off in Visual Mode. 2009-07-07 14:52:39 +00:00
RenderLayers.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
RenderPasses.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ShaderManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceEntry.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
SurfaceManager.cs @ Removed some console output code that was used for testing 2010-08-18 08:52:18 +00:00
TextAlignment.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextFont.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextLabel.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Things2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
ViewMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
World3DShader.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
WorldVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00