UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp eaffa440be @ Renamed sector fixed index to resolve conflict with real index lookup functions
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
2009-03-10 06:46:02 +00:00
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BaseVisualGeometrySector.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
BaseVisualGeometrySidedef.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
BaseVisualMode.cs Changed "Full Brightness" info message for clarification 2009-03-05 14:15:33 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately) 2009-03-01 14:16:54 +00:00
IVisualEventReceiver.cs Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately) 2009-03-01 14:16:54 +00:00
VisualCeiling.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
VisualFloor.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
VisualLower.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleDouble.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleSingle.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00