UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED 50c136fbfe Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
2014-09-02 20:44:58 +00:00
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Controls Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
Interface A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Modes Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. 2014-09-02 20:44:58 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
BuilderEffects.csproj A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
BuilderPlug.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00