UltimateZoneBuilder/Source/Core/Resources
MaxED ad403de812 Classic modes: changed tinting of selected sprites from multiply to modulate.
Internal: more info is now displayed when a shader fails to compile.
2014-09-11 21:53:31 +00:00
..
Actions.cfg Selection groups are now stored in the map's .dbs file. 2014-07-16 09:45:04 +00:00
Add.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Angle.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArchiveImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ArrowDown.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
ArrowUp.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Brightness.png Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
Builder16.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Check.png Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00
ClearTextures.png Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
CLogo.png Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Close.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ColorPick.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Copy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Crosshair.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CrosshairBusy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Cursor.png Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
Cut.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DB2.ico @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
display2d.fx Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
ErrorLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
Failed.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Filter.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
fog.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Folder.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FolderExplore.png Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
FolderImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Font.cfg @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Font.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
fx.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Grid2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Grid2_arrowup.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Grid4.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GZDB2.ico Builder 1.13: 2012-10-03 18:46:13 +00:00
GZDB_Logo_small.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Help.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass3D.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ImageStack.png Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
InfoLine.png Added event lines. 2012-09-17 21:57:08 +00:00
Keyboard.png Added an icon to "Keyboard Shortcuts Reference" menu item. 2013-06-06 12:55:22 +00:00
KnownTextureSet.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Lexers.cfg Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Light.png 2012-04-17 19:13:47 +00:00
Light_animate.png 2012-04-17 19:13:47 +00:00
Lightbulb.png Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Link.png Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
List.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
List_Images.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Marine.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MCrash.png Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
mergegeometry.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
mergegeometry2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MissingTexture.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
MissingTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
MissingThing.png Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
MLogo.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Model.png 2012-04-17 19:13:47 +00:00
Model_selected.png 2012-04-17 19:13:47 +00:00
Monster2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Monster3.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Nothing.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Paste.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteSpecial.png @ Some files I forgot in previous commit 2009-07-05 10:35:46 +00:00
Pin.png Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
Prefab.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Prefab2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Properties.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PuzzlePiece.png Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
Question.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Redo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Reset.png Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
SaveAll.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Script2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptCompile.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptConstant.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptError.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptHelp.png Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
ScriptKeyword.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptPalette.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptSnippet.xpm Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Search.png Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
SearchClear.png Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
SlimDX_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SnapVerts.png According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Splash3_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Splash3_trans.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Status0.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Status1.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Status2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Status10.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Status11.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Status12.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TagStatistics.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Test.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Text.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Thing2D_0.png Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Thing2D_1.png Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
ThingBox.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
things2d.fx Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
ThingStatistics.png Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
treeview.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UDMF.cfg Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00
UDMF_UI.cfg Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Undo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
UnknownTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
UnknownThing.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Unlink.png Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Unpin.png Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
ViewBrightness.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewNormal.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureCeiling.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureFloor.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualVertices.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Warning.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WarningLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
WarningOff.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
White.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
world3d.fx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Zoom.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Zoom_arrowup.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00