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Actions
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Compilers
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Config
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Controls
Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
2014-08-26 11:08:34 +00:00
Data
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
Editing
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
General
Fixed a crash when saving a map after changing map format.
2014-08-30 18:12:07 +00:00
Geometry
Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
2014-07-07 14:17:49 +00:00
GZBuilder
Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
2014-09-02 20:44:58 +00:00
IO
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
Map
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
Plugins
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Properties
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
Rendering
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Resources
Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
2014-08-26 11:08:34 +00:00
Types
Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
2014-05-15 08:32:08 +00:00
VisualModes
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
Windows
Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
2014-08-26 11:08:34 +00:00
ZDoom
UDMF map format: increased maximum supported texture name length to 2048.
2014-05-19 13:33:38 +00:00
Builder.csproj
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
Builder.sln