UltimateZoneBuilder/Source/Core/Controls/TextureSelectorControl.cs
MaxED e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00

83 lines
2.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Drawing;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class TextureSelectorControl : ImageSelectorControl
{
// Variables
private bool required;
// Properties
public bool Required { get { return required; } set { required = value; } }
// Setup
public override void Initialize()
{
base.Initialize();
// Fill autocomplete list
name.AutoCompleteCustomSource.AddRange(General.Map.Data.TextureNames.ToArray());
}
// This finds the image we need for the given texture name
protected override Image FindImage(string imagename)
{
timer.Stop(); //mxd
// Check if name is a "none" texture
if((imagename.Length < 1) || (imagename == "-"))
{
DisplayImageSize(0, 0); //mxd
// Determine image to show
if(required)
return CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
else
return null;
}
else
{
ImageData texture = General.Map.Data.GetTextureImage(imagename); //mxd
if(string.IsNullOrEmpty(texture.FullName) || texture is UnknownImage) DisplayImageSize(0, 0); //mxd
else DisplayImageSize(texture.ScaledWidth, texture.ScaledHeight); //mxd
if(!texture.IsPreviewLoaded) timer.Start(); //mxd
// Set the image
return texture.GetPreview();
}
}
// This browses for a texture
protected override string BrowseImage(string imagename)
{
string result;
// Browse for texture
result = TextureBrowserForm.Browse(this.ParentForm, imagename, false);
if(result != null) return result; else return imagename;
}
}
}