UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED 89fad3ee65 GZDoom Builder 1.12e:
Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
Fixed: "Frame" property wasn't red by MODELDEF parser.
Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
2012-08-14 12:47:27 +00:00
..
AcsParserSE.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DecorateParserSE.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GldefsParser.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
MapinfoParser.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
ModeldefParser.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
ModeldefParserSE.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
ModeldefStructure.cs GZDoom Builder 1.12e: 2012-08-14 12:47:27 +00:00
ScriptTypeParserSE.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00