mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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250 lines
No EOL
6.4 KiB
C#
250 lines
No EOL
6.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class SectorEditForm : DelayedForm
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{
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// Variables
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private ICollection<Sector> sectors;
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// Constructor
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public SectorEditForm()
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{
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// Initialize
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InitializeComponent();
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// Fill effects list
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effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray());
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// Fill universal fields list
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fieldslist.ListFixedFields(General.Map.Config.SectorFields);
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// Initialize image selectors
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floortex.Initialize();
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ceilingtex.Initialize();
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// Not a UDMF map?
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if(!General.Map.IsType(typeof(UniversalMapSetIO)))
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{
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tabs.TabPages.Remove(tabcustom);
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}
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// Initialize custom fields editor
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fieldslist.Setup("sector");
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}
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// This sets up the form to edit the given sectors
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public void Setup(ICollection<Sector> sectors)
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{
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Sector sc;
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// Keep this list
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this.sectors = sectors;
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if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
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////////////////////////////////////////////////////////////////////////
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// Set all options to the first sector properties
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////////////////////////////////////////////////////////////////////////
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// Get first sector
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sc = General.GetByIndex(sectors, 0);
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// Effects
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effect.Value = sc.Effect;
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brightness.Text = sc.Brightness.ToString();
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// Floor/ceiling
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floorheight.Text = sc.FloorHeight.ToString();
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ceilingheight.Text = sc.CeilHeight.ToString();
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floortex.TextureName = sc.FloorTexture;
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ceilingtex.TextureName = sc.CeilTexture;
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// Action
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tag.Text = sc.Tag.ToString();
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// Custom fields
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fieldslist.SetValues(sc.Fields, true);
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////////////////////////////////////////////////////////////////////////
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// Now go for all sectors and change the options when a setting is different
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////////////////////////////////////////////////////////////////////////
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// Go for all sectors
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foreach(Sector s in sectors)
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{
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// Effects
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if(s.Effect != effect.Value) effect.Empty = true;
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if(s.Brightness.ToString() != brightness.Text) brightness.Text = "";
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// Floor/Ceiling
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if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = "";
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if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = "";
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if(s.FloorTexture != floortex.TextureName) floortex.TextureName = "";
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if(s.CeilTexture != ceilingtex.TextureName) ceilingtex.TextureName = "";
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// Action
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if(s.Tag.ToString() != tag.Text) tag.Text = "";
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// Custom fields
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fieldslist.SetValues(s.Fields, false);
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}
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// Show sector height
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UpdateSectorHeight();
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}
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// This updates the sector height field
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private void UpdateSectorHeight()
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{
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bool showheight = true;
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int delta = 0;
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Sector first = null;
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// Check all selected sectors
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foreach(Sector s in sectors)
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{
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if(first == null)
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{
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// First sector in list
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delta = s.CeilHeight - s.FloorHeight;
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showheight = true;
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first = s;
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}
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else
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{
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if(delta != (s.CeilHeight - s.FloorHeight))
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{
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// We can't show heights because the delta
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// heights for the sectors is different
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showheight = false;
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break;
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}
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}
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}
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if(showheight)
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{
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int fh = floorheight.GetResult(first.FloorHeight);
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int ch = ceilingheight.GetResult(first.CeilHeight);
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int height = ch - fh;
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sectorheight.Text = height.ToString();
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sectorheight.Visible = true;
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sectorheightlabel.Visible = true;
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}
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else
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{
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sectorheight.Visible = false;
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sectorheightlabel.Visible = false;
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}
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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string undodesc = "sector";
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// Make undo
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
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// Go for all sectors
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foreach(Sector s in sectors)
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{
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// Effects
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if(!effect.Empty) s.Effect = effect.Value;
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s.Brightness = brightness.GetResult(s.Brightness);
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// Floor/Ceiling
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s.FloorHeight = floorheight.GetResult(s.FloorHeight);
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s.CeilHeight = ceilingheight.GetResult(s.CeilHeight);
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s.SetFloorTexture(floortex.GetResult(s.FloorTexture));
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s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture));
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// Action
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s.Tag = tag.GetResult(s.Tag);
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// Custom fields
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fieldslist.Apply(s.Fields);
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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// Done
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General.Map.IsChanged = true;
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Be gone
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// This finds a new (unused) tag
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private void newtag_Click(object sender, EventArgs e)
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{
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tag.Text = General.Map.Map.GetNewTag().ToString();
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}
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// Browse Effect clicked
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private void browseeffect_Click(object sender, EventArgs e)
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{
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effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value);
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}
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// Ceiling height changes
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private void ceilingheight_TextChanged(object sender, EventArgs e)
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{
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UpdateSectorHeight();
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}
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// Floor height changes
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private void floorheight_TextChanged(object sender, EventArgs e)
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{
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UpdateSectorHeight();
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}
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// Help
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private void SectorEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_sectoredit.html");
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hlpevent.Handled = true;
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}
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}
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} |