A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-04-06 05:51:59 +00:00
Build Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values 2009-04-02 11:08:33 +00:00
Documents @ Added UDMF 1.1 specifications 2009-04-01 05:49:28 +00:00
Help @ working on the reference manual 2009-04-02 05:48:09 +00:00
Resources Some reference manual implementation 2009-04-05 19:29:27 +00:00
Setup Updated setup installer scripts for the new compiler subdirectories 2009-03-28 15:43:36 +00:00
Source Less message box popups, more reporting in the Errors and Warning dialog window 2009-04-06 05:51:59 +00:00
Tests Fixed a bug in drawing geometry 2009-03-11 20:21:50 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.