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BaseVisualGeometrySector.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
BaseVisualGeometrySidedef.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
BaseVisualMode.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
BaseVisualSector.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
BaseVisualThing.cs
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Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
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2015-05-30 10:26:16 +00:00 |
BaseVisualVertex.cs
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Fixed, Visual mode: hitbox height of vertex handles was 2x higher than it's supposed to be.
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2015-03-27 13:18:54 +00:00 |
Effect3DFloor.cs
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
EffectBrightnessLevel.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectCopySlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectGlowingFlat.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EffectLineSlope.cs
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
EffectPlaneCopySlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectThingLineSlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectThingSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingVertexSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectTransferCeilingBrightness.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectTransferFloorBrightness.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
NullVisualEventReceiver.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
SectorData.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
SectorEffect.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorLevel.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorLevelComparer.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
SectorLevelType.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
VisualFloor.cs
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
VisualLower.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
VisualMiddle3D.cs
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
VisualMiddleBack.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
VisualMiddleDouble.cs
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Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha.
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2015-06-15 13:16:09 +00:00 |
VisualMiddleSingle.cs
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Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
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2015-03-09 09:17:46 +00:00 |
VisualSidedefParts.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualUpper.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
WallPolygon.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |