mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
ee12da96a1
Fixed, Things mode: in some cases selection labels were not updated after editing a thing. Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting. Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled. Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled. Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases. Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots. |
||
---|---|---|
.. | ||
Angle2D.cs | ||
CurveTools.cs | ||
DrawnVertex.cs | ||
EarClipPolygon.cs | ||
EarClipVertex.cs | ||
InterpolationTools.cs | ||
LabelPositionInfo.cs | ||
Line2D.cs | ||
LinedefAngleSorter.cs | ||
LinedefSide.cs | ||
LinedefsTracePath.cs | ||
Plane.cs | ||
ProjectedFrustum2D.cs | ||
SidedefAngleSorter.cs | ||
SidedefsTracePath.cs | ||
Tools.cs | ||
Triangulation.cs | ||
Vector2D.cs | ||
Vector3D.cs |