UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_drawrect.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Draw Rectangle mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<div id="gz_title"><h1>Draw Rectangle mode</h1></div>
<div id="contents">
<p>
This mode lets you draw various rectangle shapes.<br>
<b>Found in:</b> Preferences -> Controls -> Drawing.<br>
<b>Default key:</b> Ctrl-Shift-D.<br>
<b>Additional actions:</b> Increase Sudivision Level, Decrease Sudivision Level, Increase Corners Bevel, Decrease Corners Bevel.<br><br>
You can activate this mode by pressing <strong>Ctrl-Shift-D</strong> (default key).<br>
You can use &quot;<strong>Increase/Decrease Sudivision Level</strong>&quot; and &quot;<strong>Increase/Decrease Corners Bevel</strong>&quot; actions to draw rectangles with beveled corners:
<br>
<img src="draw_rectangle1.jpg" />
<br>
Negative bevel values are also supported:
<br>
<img src="draw_rectangle2.jpg" />
<br>
Bevel ammount is based on current grid size.</p>
</div>
</body>