UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/IVisualEventReceiver.cs
MaxED 13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00

65 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal interface IVisualEventReceiver
{
// The events that must be handled
void OnSelectBegin();
void OnSelectEnd();
void OnEditBegin();
void OnEditEnd();
void OnMouseMove(MouseEventArgs e);
void OnChangeTargetHeight(int amount);
void OnChangeTargetBrightness(bool up);
void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
void OnChangeScale(int incrementX, int incrementY); //mxd
void OnResetTextureOffset();
void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
void OnSelectTexture();
void OnCopyTexture();
void OnPasteTexture();
void OnCopyTextureOffsets();
void OnPasteTextureOffsets();
void OnCopyProperties();
void OnPasteProperties(bool usecopysettings); //mxd. Added "usecopysettings"
void OnTextureAlign(bool alignx, bool aligny);
void OnTextureFit(FitTextureOptions options); //mxd
void OnTextureFloodfill();
void OnToggleUpperUnpegged();
void OnToggleLowerUnpegged();
void OnProcess(float deltatime);
void OnInsert();
void OnDelete();
// Assist functions
void ApplyTexture(string texture);
void ApplyUpperUnpegged(bool set);
void ApplyLowerUnpegged(bool set);
// Other methods
string GetTextureName();
void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
bool IsSelected(); //mxd
}
}