2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal interface IVisualEventReceiver
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{
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// The events that must be handled
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void OnSelectBegin();
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
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void OnChangeTargetBrightness(bool up);
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2013-04-26 12:32:51 +00:00
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void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
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2015-03-03 09:42:54 +00:00
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void OnChangeScale(int incrementX, int incrementY); //mxd
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2009-04-19 18:07:22 +00:00
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void OnResetTextureOffset();
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2013-09-19 09:17:49 +00:00
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void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
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2009-04-19 18:07:22 +00:00
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void OnSelectTexture();
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void OnCopyTexture();
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void OnPasteTexture();
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void OnCopyTextureOffsets();
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void OnPasteTextureOffsets();
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void OnCopyProperties();
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Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
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void OnPasteProperties(bool usecopysettings); //mxd. Added "usecopysettings"
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2009-04-19 18:07:22 +00:00
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void OnTextureAlign(bool alignx, bool aligny);
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2014-12-22 21:36:49 +00:00
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void OnTextureFit(FitTextureOptions options); //mxd
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2009-04-19 18:07:22 +00:00
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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2012-07-12 22:34:12 +00:00
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void OnProcess(float deltatime);
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2009-04-19 18:07:22 +00:00
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void OnInsert();
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void OnDelete();
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2009-05-03 19:22:32 +00:00
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// Assist functions
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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2009-04-19 18:07:22 +00:00
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// Other methods
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string GetTextureName();
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2013-04-01 11:06:01 +00:00
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void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
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bool IsSelected(); //mxd
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2009-04-19 18:07:22 +00:00
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}
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}
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