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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check overlapping vertices", true, 500)]
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public class CheckOverlappingVertices : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 100;
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public CheckOverlappingVertices()
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{
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// Total progress is done when all lines are checked
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SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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BlockMap<BlockEntry> blockmap = BuilderPlug.Me.ErrorCheckForm.BlockMap;
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Dictionary<Vertex, List<Vertex>> doneverts = new Dictionary<Vertex, List<Vertex>>();
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int progress = 0;
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int stepprogress = 0;
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// Go for all the verts
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foreach(Vertex v in General.Map.Map.Vertices)
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{
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BlockEntry block = blockmap.GetBlockAt(v.Position);
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// Go for all the linedefs that our vertex could overlap
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foreach(Linedef l in block.Lines)
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{
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if(v == l.Start || v == l.End) continue;
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if((float)Math.Round(l.Line.GetDistanceToLine(v.Position, true), 3) == 0)
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SubmitResult(new ResultVertexOverlappingLine(v, l));
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}
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// Go for all the verts that our vertex could overlap
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foreach(Vertex bv in block.Vertices)
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{
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if(bv == v || (doneverts.ContainsKey(v) && doneverts[v].Contains(bv)) || (doneverts.ContainsKey(bv) && doneverts[bv].Contains(v))) continue;
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if(bv.Position == v.Position) SubmitResult(new ResultVertexOverlappingVertex(v, bv));
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if (!doneverts.ContainsKey(v)) doneverts.Add(v, new List<Vertex>());
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doneverts[v].Add(bv);
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}
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// Handle thread interruption
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try { Thread.Sleep(0); }
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catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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#endregion
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}
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}
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