mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page). |
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.. | ||
CheckClosedSectors.cs | ||
CheckLineReferences.cs | ||
CheckMapSize.cs | ||
CheckMissingFlats.cs | ||
CheckMissingTextures.cs | ||
CheckOverlappingLines.cs | ||
CheckOverlappingVertices.cs | ||
CheckShortLinedefs.cs | ||
CheckStrayVertices.cs | ||
CheckStuckThings.cs | ||
CheckTextureAlignment.cs | ||
CheckUnknownFlats.cs | ||
CheckUnknownTextures.cs | ||
CheckUnknownThings.cs | ||
CheckUnusedTextures.cs | ||
CheckUnusedThings.cs | ||
ErrorChecker.cs | ||
ErrorCheckerAttribute.cs | ||
ErrorResult.cs | ||
ResultLineMissingFront.cs | ||
ResultLineMissingSides.cs | ||
ResultLineNotDoubleSided.cs | ||
ResultLineNotSingleSided.cs | ||
ResultLineOverlapping.cs | ||
ResultMapTooBig.cs | ||
ResultMissingFlat.cs | ||
ResultMissingTexture.cs | ||
ResultNoErrors.cs | ||
ResultSectorInvalid.cs | ||
ResultSectorUnclosed.cs | ||
ResultShortLinedef.cs | ||
ResultStrayVertex.cs | ||
ResultStuckThingInLine.cs | ||
ResultStuckThingInThing.cs | ||
ResultTexturesMisaligned.cs | ||
ResultThingOutside.cs | ||
ResultUnknownFlat.cs | ||
ResultUnknownTexture.cs | ||
ResultUnknownThing.cs | ||
ResultUnusedTexture.cs | ||
ResultUnusedThing.cs | ||
ResultVertexOverlappingLine.cs | ||
ResultVertexOverlappingVertex.cs |