UltimateZoneBuilder/Source/Core/ZDoom/AnimdefsParser.cs
MaxED 23e4a86a95 Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
Added, GLDEFS parser: light name can have spaces too, so it also can be quoted...
Removed some excessive quote stripping from most of the ZDoom-related text parsers.
Some parsing error reporting improvements in MODELDEF and GLDEFS parsers.
Added a special warning when a texture/flat is overridden by a cameratexture.
2016-04-06 22:54:04 +00:00

161 lines
3.9 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public struct CameraTextureData
{
public string Name;
public int Width;
public int Height;
public float ScaleX;
public float ScaleY;
public bool WorldPanning;
public bool FitTexture;
}
//mxd. Currently this only parses cameratextures
internal sealed class AnimdefsParser : ZDTextParser
{
#region ================== Variables
private readonly Dictionary<string, CameraTextureData> cameratextures;
#endregion
#region ================== Properties
internal override ScriptType ScriptType { get { return ScriptType.ANIMDEFS; } }
public Dictionary<string, CameraTextureData> CameraTextures { get { return cameratextures; } }
#endregion
#region ================== Constructor
internal AnimdefsParser()
{
cameratextures = new Dictionary<string, CameraTextureData>();
}
#endregion
#region ================== Parsing
public override bool Parse(TextResourceData data, bool clearerrors)
{
// Already parsed?
if(!base.AddTextResource(data))
{
if(clearerrors) ClearError();
return true;
}
// Cannot process?
if(!base.Parse(data, clearerrors)) return false;
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token) || string.Compare(token, "CAMERATEXTURE", true) != 0) continue;
// Texture name
SkipWhitespace(true);
string texturename = StripQuotes(ReadToken(false));
if(string.IsNullOrEmpty(texturename))
{
ReportError("Expected camera texture name");
return false;
}
// Camera texture names are limited to 8 chars
if(texturename.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
ReportError("Camera texture names must be no longer than " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " chars");
return false;
}
// Width
int width = -1;
SkipWhitespace(true);
if(!ReadSignedInt(ref width) || width < 1)
{
ReportError("Expected camera texture width");
return false;
}
// Height
int height = -1;
SkipWhitespace(true);
if(!ReadSignedInt(ref height) || height < 1)
{
ReportError("Expected camera texture height");
return false;
}
// "Fit" keyword?
bool worldpanning = false;
bool fit = false;
float scalex = 1.0f;
float scaley = 1.0f;
if(NextTokenIs("fit", false))
{
fit = true;
int fitwidth = width;
int fitheight = height;
// Fit width
SkipWhitespace(true);
if(!ReadSignedInt(ref fitwidth) || fitwidth < 1)
{
ReportError("Expected camera texture fit width");
return false;
}
// Fit height
SkipWhitespace(true);
if(!ReadSignedInt(ref fitheight) || fitheight < 1)
{
ReportError("Expected camera texture fit height");
return false;
}
// Update scale
scalex = (float)fitwidth / width;
scaley = (float)fitheight / height;
// WorldPanning
worldpanning = NextTokenIs("worldpanning", false);
}
else if(NextTokenIs("worldpanning", false))
{
worldpanning = true;
}
// Check results
if(cameratextures.ContainsKey(texturename.ToUpperInvariant()))
{
ReportError("Camera texture \"" + texturename + "\" is defined more than once");
return false;
}
// Store results
texturename = texturename.ToUpperInvariant();
cameratextures[texturename] = new CameraTextureData { Name = texturename, Width = width, Height = height,
ScaleX = scalex, ScaleY = scaley,
WorldPanning = worldpanning, FitTexture = fit };
}
return true;
}
#endregion
}
}