..
Scripting
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ActorStructure.cs
Added support for "Bright" DECORATE state keyword.
2016-04-20 20:06:16 +00:00
AnimdefsParser.cs
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
CvarInfoParser.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2016-04-19 20:40:42 +00:00
DecorateParser.cs
Fixed, DECORATE parser: editor comments caused the parser to skip next actor definition when used in incorrect scope.
2016-05-02 19:16:01 +00:00
GldefsParser.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
MapinfoParser.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ModeldefParser.cs
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
2016-05-04 11:16:17 +00:00
ModeldefStructure.cs
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
2016-05-04 11:16:17 +00:00
PatchStructure.cs
TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
2016-03-16 23:26:53 +00:00
ReverbsParser.cs
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
SndSeqParser.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
StateGoto.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
StateStructure.cs
Added support for "Light()" DECORATE state expression.
2016-04-20 21:55:33 +00:00
TerrainParser.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
TexturesParser.cs
Added, Classic modes: thing sprites are now angle-dependent.
2016-04-08 14:02:08 +00:00
TextureStructure.cs
Added HiRes textures support.
2016-03-04 08:10:56 +00:00
VoxeldefParser.cs
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
X11R6RGBParser.cs
Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
2016-04-13 14:11:35 +00:00
ZDTextParser.cs
Added support for "Light()" DECORATE state expression.
2016-04-20 21:55:33 +00:00