UltimateZoneBuilder/Source/Map
codeimp eaffa440be @ Renamed sector fixed index to resolve conflict with real index lookup functions
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
2009-03-10 06:46:02 +00:00
..
BlockEntry.cs @added code 2009-01-28 14:41:52 +00:00
BlockMap.cs fixed bugs in error checking blockmap and progress bar 2009-01-31 10:38:09 +00:00
Linedef.cs fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
MapElement.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
MapOptions.cs Grid and background image settings are now saved along with the map 2009-02-23 18:23:39 +00:00
MapSet.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
Sector.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
SelectableElement.cs generalized selectable map elements in a base class 2008-10-16 08:45:23 +00:00
Sidedef.cs Changed RemoveUnneededTextures so that it never removes 'unneeded' textures when the line has a tag or action or either of the two sectors has a tag 2009-02-24 21:33:24 +00:00
SidedefPart.cs lots of changes/additions 2007-12-26 14:29:36 +00:00
Thing.cs @ Refactored code to use the term "radius" for thing widths instead of "width" 2009-02-16 10:06:58 +00:00
UniFields.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
UniValue.cs fixed crash when undo is created after changing UDMF string enumeration types 2009-01-15 14:04:13 +00:00
Vertex.cs several fixes 2009-01-03 22:18:59 +00:00