mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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166 lines
3.6 KiB
C#
166 lines
3.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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internal class ThingsMode : ClassicMode
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{
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#region ================== Constants
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protected const float THING_HIGHLIGHT_RANGE = 10f;
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#endregion
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#region ================== Variables
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// Highlighted item
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private Thing highlighted;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ThingsMode()
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{
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// Mode engages
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public override void Engage()
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{
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base.Engage();
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// Check things button on main window
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General.MainWindow.SetThingsChecked(true);
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}
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// Mode disengages
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public override void Disengage()
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{
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base.Disengage();
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// Check things button on main window
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General.MainWindow.SetThingsChecked(false);
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}
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// This redraws the display
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public unsafe override void RedrawDisplay()
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{
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// Start with a clear display
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if(renderer.StartRendering(true))
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{
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// Render lines and vertices
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renderer.RenderLinedefSet(General.Map.Map.Linedefs);
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renderer.RenderVerticesSet(General.Map.Map.Vertices);
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// Render things
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renderer.SetThingsRenderOrder(true);
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renderer.RenderThingSet(General.Map.Map.Things);
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// Render highlighted item
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if(highlighted != null)
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renderer.RenderThing(highlighted, General.Colors.Highlight);
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// Done
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renderer.FinishRendering();
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}
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}
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// This highlights a new item
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protected void Highlight(Thing t)
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{
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// Update display
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if(renderer.StartRendering(false))
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{
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// Undraw previous highlight
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if(highlighted != null)
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
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// Set new highlight
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highlighted = t;
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// Render highlighted item
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if(highlighted != null)
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renderer.RenderThing(highlighted, General.Colors.Highlight);
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// Done
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renderer.FinishRendering();
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}
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}
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// Mouse moves
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public override void MouseMove(MouseEventArgs e)
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{
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base.MouseMove(e);
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// Find the nearest vertex within highlight range
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//Thing t = General.Map.Map.Nearestt(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale);
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// Highlight if not the same
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//if(t != highlighted) Highlight(v);
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}
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// Mouse leaves
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public override void MouseLeave(EventArgs e)
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{
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base.MouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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#endregion
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}
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}
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