#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Editing { internal class ThingsMode : ClassicMode { #region ================== Constants protected const float THING_HIGHLIGHT_RANGE = 10f; #endregion #region ================== Variables // Highlighted item private Thing highlighted; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public ThingsMode() { } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Mode engages public override void Engage() { base.Engage(); // Check things button on main window General.MainWindow.SetThingsChecked(true); } // Mode disengages public override void Disengage() { base.Disengage(); // Check things button on main window General.MainWindow.SetThingsChecked(false); } // This redraws the display public unsafe override void RedrawDisplay() { // Start with a clear display if(renderer.StartRendering(true)) { // Render lines and vertices renderer.RenderLinedefSet(General.Map.Map.Linedefs); renderer.RenderVerticesSet(General.Map.Map.Vertices); // Render things renderer.SetThingsRenderOrder(true); renderer.RenderThingSet(General.Map.Map.Things); // Render highlighted item if(highlighted != null) renderer.RenderThing(highlighted, General.Colors.Highlight); // Done renderer.FinishRendering(); } } // This highlights a new item protected void Highlight(Thing t) { // Update display if(renderer.StartRendering(false)) { // Undraw previous highlight if(highlighted != null) renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted)); // Set new highlight highlighted = t; // Render highlighted item if(highlighted != null) renderer.RenderThing(highlighted, General.Colors.Highlight); // Done renderer.FinishRendering(); } } // Mouse moves public override void MouseMove(MouseEventArgs e) { base.MouseMove(e); // Find the nearest vertex within highlight range //Thing t = General.Map.Map.Nearestt(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale); // Highlight if not the same //if(t != highlighted) Highlight(v); } // Mouse leaves public override void MouseLeave(EventArgs e) { base.MouseLeave(e); // Highlight nothing Highlight(null); } #endregion } }