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Scripting
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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CVARINFO: added support for "nosave" scope
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2021-03-06 23:07:04 +01:00 |
DecalDefsParser.cs
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DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
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2021-02-14 23:17:16 +01:00 |
DecalInfo.cs
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
DecorateActorStructure.cs
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Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
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DecorateParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
LockDefsParser.cs
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MapinfoParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
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Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
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2021-03-11 21:06:34 +01:00 |
ModeldefStructure.cs
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Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
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2021-03-11 21:06:34 +01:00 |
PatchStructure.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
ReverbsParser.cs
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SndInfoParser.cs
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SndSeqParser.cs
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SoundInfo.cs
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StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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TexturesParser.cs
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TextureStructure.cs
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VoxeldefParser.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
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2020-10-24 21:23:06 +02:00 |
ZScriptActorStructure.cs
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Added support for "abstract" ZScript functions. Fixes #523
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2021-01-30 23:08:41 +01:00 |
ZScriptParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ZScriptStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
ZScriptTokenizer.cs
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |