UltimateZoneBuilder/Source/Core/GZBuilder
MaxED ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00
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Controls New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
Data Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Geometry Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GZDoom Script editor: fixed a crash when trying to compile one-line script. 2013-11-18 12:36:42 +00:00
md3 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Rendering Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Tools Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
Windows Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
GZGeneral.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00