UltimateZoneBuilder/Source/Core/ZDoom
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
..
ActorStructure.cs Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
DecorateParser.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchStructure.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them. 2013-04-19 11:35:56 +00:00
TexturesParser.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
TextureStructure.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ZDTextParser.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00