UltimateZoneBuilder/Source/Core
MaxED 0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00
..
Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Controls Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Data Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Editing Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
General Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
Geometry Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES. 2013-08-02 12:50:53 +00:00
GZBuilder Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
IO Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
Map Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
Resources Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
Windows Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Err... Forgot to add this 2013-07-29 09:01:02 +00:00
Builder.sln Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00