UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00
..
Controls Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector. 2013-07-29 12:01:06 +00:00
Data Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
md3 Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
Windows Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00