UltimateZoneBuilder/Help/gz_settings.html
MaxED 998d1d7dde GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00

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<div id="gz_title"><h1>Settings</h1></div>
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<p>There are several new options avaliable in GZDoom Builder's <strong>Preferences window</strong> (F5):</p>
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<td><p><strong>1. Sync camera position between 2D and 3D modes:</strong> when enabled, GZDoom Builder will center 2D-mode on Visual Camera position when you leave Visual Mode, and will place Visual Camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).</p>
<p><strong>2. GZDoom toolbar:</strong> when enabled, GZDoom toolbar (<img align="baseline" src="gz_gzpanel.jpg" />) will be shown in main editing window.</p>
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<td><p><strong>1. Model wireframe color:</strong> lets you choose a color, which is used to render model wireframe in 2D-mode.</p>
<p><strong>2. Maximum dynamic lights to render:</strong> lets you choose how many dynamic lights to render in visual mode. Decrease this to improve performance when Dynamic Lights Rendering is on. Possible values are [1..32].</p>
<p><strong>3. Dynamic light size:</strong> this option mimics GZDoom's &quot;light size&quot; option.</p>
<p><strong>4. Dynamic light intensity:</strong> this option mimics GZDoom's &quot;light intensity&quot; option.</p></td>
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