mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
39 lines
2.1 KiB
HTML
39 lines
2.1 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Template</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Settings</h1></div>
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<div id="contents">
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<p>There are several new options avaliable in GZDoom Builder's <strong>Preferences window</strong> (F5):</p>
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<table valign="top" width="100%" border="0" cellspacing="3" cellpadding="3">
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<tr valign="top">
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<td width="477px"><img src="gz_prefs1.jpg" /></td>
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<td><p><strong>1. Sync camera position between 2D and 3D modes:</strong> when enabled, GZDoom Builder will center 2D-mode on Visual Camera position when you leave Visual Mode, and will place Visual Camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).</p>
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<p><strong>2. GZDoom toolbar:</strong> when enabled, GZDoom toolbar (<img align="baseline" src="gz_gzpanel.jpg" />) will be shown in main editing window.</p>
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<p> </p></td>
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</tr>
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<tr valign="top">
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<td><img src="gz_prefs2.jpg" /></td>
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<td><p><strong>1. Model wireframe color:</strong> lets you choose a color, which is used to render model wireframe in 2D-mode.</p>
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<p><strong>2. Maximum dynamic lights to render:</strong> lets you choose how many dynamic lights to render in visual mode. Decrease this to improve performance when Dynamic Lights Rendering is on. Possible values are [1..32].</p>
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<p><strong>3. Dynamic light size:</strong> this option mimics GZDoom's "light size" option.</p>
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<p><strong>4. Dynamic light intensity:</strong> this option mimics GZDoom's "light intensity" option.</p></td>
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</tr>
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</table>
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</div>
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</body>
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